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For whoever runs it

Running a tournament, start to finish

From the empty dashboard on the night to the results on the club board.

  1. 1

    Start on the dashboard

    Everything for your tournament management begins here.

    Start on the dashboard — /
  2. 2

    Set the tournament up

    All the details your tournament will feature: the place, the players, the date, the format and the money.

    Set the tournament up — /tournaments/new
  3. 3

    What people are turning up to

    The tournament details captured. You can edit these as needed.

    What people are turning up to — /tournaments/{tournament}
  4. 4

    Open it up to sign-ups

    Decide who has to be approved before the invite goes out.

    Open it up to sign-ups — /tournaments/{tournament}

    This is an important step to manage player sign ups. This is especially useful with large tournaments.

  5. 5

    Generate the invite

    Generate the invite, then send it out to your club and to new members.

    Generate the invite — /tournaments/{tournament}
  6. 6

    Tell people it's happening

    What the press in the last step produced: Telling people about it, beside the addresses to send it to. Copy link puts the invitation on your clipboard; paste it into a text, an email or a Facebook post. Check for sign-ups brings the replies onto this device.

    Tell people it's happening — /tournaments/{tournament}

    Nothing is sent from here — what goes out goes from your own phone or mail, in your own words. Stop sharing closes the invitation again.

  7. 7

    What it will pay

    What is in the pot and where the money is being allocated to.

    What it will pay — /tournaments/{tournament}#money

    The payouts are defaulted to split evenly. You can modify the numbers at any time as needed.

  8. 8

    Check people in

    Players arrive and get checked in. This is the last point where the players can change without reshuffling the player assignments. If your club plays with player numbers, give them out once the room is in — the key names who it is for, and the numbers appear beside the names on the list.

    Check people in — /tournaments/{tournament}

    Numbers are for this tournament only and are set once the tournament starts. Redraw the numbers shuffles them, and asks first.

  9. 9

    Save the finish for the end

    Hold the last round's scores back, so nobody knows who won until you say.

    Save the finish for the end — /tournaments/{tournament}
  10. 10

    Enter the scores as rounds finish

    The scores entered by the players.

    Enter the scores as rounds finish — /tournaments/{tournament}

    The admin can overwrite the scores. This is common when a player's phone isn't working or for players that are not adept with using a phone or a tablet.

  11. 11

    Settle the money

    What came in, what the euchre jar took, and who gets paid.

    Settle the money — /tournaments/{tournament}#money
  12. 12

    Send it to the club

    Syncing publishes the tournament details to the club board.

    Send it to the club — /tournaments/{tournament}#money